科技職缺
職缺列表
[Live-Ops] 게임 UI/UX 디자이너 (3년 이상)
Design and produce mobile game UI/UX for live-operations titles at a top global mobile game publisher, collaborating with planners and developers to build intuitive layouts, system and monetization UI, and genre-flexible design solutions using tools like Photoshop, Illustrator, Figma, After Effects, and Unity.
Senior Site Reliability Engineer (Night Shift 5PM-2AM)
Senior SRE at Razer owning AWS infrastructure (EC2, EKS, ECS, Lambda, RDS, S3, VPC) built with Terraform/CloudFormation, running monitoring (CloudWatch, Prometheus, Datadog, ELK), driving incident response, and mentoring junior engineers during a 5PM-2AM UTC+8 night shift for continuous coverage.
Staff Software Engineer
Staff Backend Developer on Unity Ads building real-time, low-latency distributed systems that process billions of ad requests daily, modernizing services for ad delivery, bidding, reporting, and analytics. Core stack: Golang, MySQL, Kubernetes, and cloud infrastructure.
Games Product Manager
Own product vision, roadmap, and backlog for digital lottery (iLottery) games, partnering with game studios, engineering, compliance, and commercial teams to deliver compliant, commercially successful player experiences across multiple jurisdictions.
Automation QA Engineer
Designs and maintains scalable UI and API automation frameworks using Selenium/Playwright in Java at Light & Wonder's iGaming division, executing regression and smoke suites integrated with CI/CD pipelines and managing cases in TestRail within an Agile team in Bengaluru.
PC/Console 项目数据分析师(Publishing Data Analyst)
Publishing data analyst for PC/Console games at Tencent's Level Infinite brand, building sales/revenue forecasting models, P&L models, and competitor benchmarks. Day-to-day work spans SQL/Python analysis, BI dashboards, ETL pipelines, and player behavior analytics across Steam, Xbox, PlayStation, and Epic.
Generative AI Intern
Intern on Razer's AI Software team fine-tuning and evaluating large language models for intelligent and agentic AI applications, using Python, PyTorch, Hugging Face, and distributed training frameworks.
Automation QA Engineer
Automation QA Engineer at Razer building and maintaining automated and manual tests for web, API, and core systems using PHPUnit, Selenium, C#, PHP, and Laravel. Day-to-day work involves developing test scripts, running functional/regression/integration tests, reporting defects, and integrating automation into CI/CD pipelines.
Senior Automation QA Engineer
Senior Automation QA Engineer at Razer in Shah Alam designing and maintaining automated test frameworks (Selenium, Postman, PHPUnit) in Java/PHP/C#, integrating tests into GitLab CI/CD pipelines, and mentoring junior engineers across UI, API, and backend systems.
Senior UX Designer | Candy Crush Saga
Senior UX Designer at King shaping player value, progression, rewards, and engagement systems for Candy Crush Saga. Partners with Product, Game Design, UI, Art, Data, and Engineering to design end-to-end flows, prototypes, and specs across complex free-to-play mobile game systems.
QA Lead | Minecraft Blast
QA Lead for King’s Minecraft Blast mobile game, owning quality strategy across gameplay, live ops, and backend systems while mentoring QA staff and coordinating external partners. Drives test automation, defect tracking, and continuous improvement in an Agile environment.
Software Engineer | Game Services
Software Engineer on King's Player Support Innovation and Development team, building scalable backend services, APIs, and event-driven platforms shared across King's mobile games. Work spans Java-based backends, distributed systems, cloud infrastructure, and AI-enabled player support tooling.