Lead Open World Designer

Summary

As the Lead Open World Designer, you will be the primary vision holder for the open world, its systems, and content. You will lead a multi-disciplinary team to deliver a best-in-class open-world experience rich with characters, encounters, side missions, puzzles, secrets, discoverables, collectables, and more.

Core Responsibilities

  • Drive the design and implementation of engaging, immersive, interactive open-world content that encourages exploration and emphasizes a mix of fun, varied gameplay, worldbuilding and storytelling.
  • Work closely with the narrative team to develop ideas for new content.
  • Develop and execute the design vision and strategy, ensuring that open-world content aligns with the game's overall narrative, thematic, and player experience goals.
  • Leverage the game's core systems and mechanics to create dynamic and unpredictable open-world experiences that adapt to player choices and actions.
  • Continuously seek opportunities to innovate, challenge conventions, and push the boundaries of open-world design.
  • Rally designers, engineers, animators, artists, and external co-dev partners to deliver playable progress at regular intervals as part of a rapid iterative process.
  • Incorporate feedback from peers, playtests, and senior leadership to refine and pivot as the game demands.
  • Go beyond documentation and management to lead from the trenches, with hands-on contributions to the playable experience.
  • Foster a culture of collaboration, innovation and iteration.

Core Qualifications

  • 5 or more years of experience in open-world design.
  • Prior experience as a Lead Designer.
  • Knack and passion for blurring the lines between AI, systems, mechanics and scripted content to create deep, layered worlds in which stories can unfold organically through exploration and gameplay.
  • Strong understanding of population and encounter design and open-world content balancing.
  • Excellent communication, interpersonal and leadership skills.
  • Innovative thinker with creative problem-solving skills who thrives in a collaborative team environment.

Plus If...

  • Experience leading multidisciplinary teams
  • Experience in UE4 or UE5
  • Experience working with co-development partners

Description

  • Full time job with benefits
  • Role is on-site in Santa Monica, CA
  • Office is located near downtown Santa Monica – near metro and freeways.

The base pay range for this position is $150,000 to $175,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

What this application asks

greenhouse

First Name, Last Name, Email, Phone, Resume/CV, Cover Letter

  • Website or portfolio link optional
  • Work samples upload · optional
  • LinkedIn Profile optional
  • Are you lawfully authorized to work in the United States? choose one
  • Are you located in the Los Angeles area? choose one
  • If you answered no to the above question, are you open to relocating to the Los Angeles area? choose one
  • Are you willing to come into the Santa Monica studio 5 days/week? choose one
  • Which engines do you have experience with? choose any
  • How many games have you shipped?

See also

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