Software Engineer, Gameplay - Unpublished R&D Product (Contract)
关于我们
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为Riot中国在研项目组的一员,你将和多元化团队一同探索前沿引擎技术,不断学习与成长,共同打造高品质、充满想象力的游戏产品。我们鼓励开放合作、不断挑战自我,诚邀热爱研发和创新的你加入!
岗位职责
- 负责基于Unreal Engine 5(UE5)引擎的游戏客户端功能开发与维护;
- 实现和优化客户端各类核心功能,保障高性能和稳定性,为玩家呈现流畅的游戏体验;
- 参与客户端功能模块的技术实现与维护,推动功能高质量落地;
- 与策划、美术及服务器等多团队协作,确保功能需求精准实现和体验优化;
- 针对新需求和玩家反馈,持续进行性能分析、问题定位与优化迭代;
- 跟踪引擎和行业新技术,将高效工具、流程和最佳实践应用到项目中。
任职要求
- 本科及以上学历,2年以上游戏客户端开发经验,有较强的C++编程功底;
- 至少1年以上Unreal Engine 5(UE5)项目开发经验 或 2年以上Unity项目开发经验,熟悉引擎开发流程;
- 能够独立负责细分功能模块的开发、优化与维护;
- 具备良好的性能优化能力,能够定位并解决客户端的性能问题与兼容性问题;
- 能与策划、美术、服务端等岗位高效沟通协作,共同推动需求开发与落地;
- 具备严谨的编码规范与问题分析能力,乐于分享与持续学习新技术。
加分项
- 有大型多人在线游戏、沙盒、MOBA或高复杂度项目的UE5客户端开发经验;
- 熟悉UE5渲染、UI、动画、网络同步等相关模块开发;
- 有Unreal Engine工具或插件开发经验;
- 拥有既能独立钻研新技术又能带动团队贡献的能力;
- 熟悉英雄联盟IP,有国际化、多文化项目经验;
- 英语口语流利,能阅读或编写英文技术文档。
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.
As published by greenhouse
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