Software Engineer, Services - Unpublished R&D Product (Contract)
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。
作为研发部门的一名Software Engineer, Services,您将运用自身在技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。
岗位职责(Responsibilities):
- 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全;
- 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块;
- 持续改进服务端性能,定位并解决线上和测试环境中的技术问题;
- 参与服务端相关工具开发,提高开发与运维效率;
- 与客户端、策划等多团队协作,高效推动功能实现与体验落地;
- 跟踪主流服务端技术动态,并将优秀实践和新技术应用到项目中。
任职要求(Required Qualifications):
- 本科及以上学历,2年以上服务端开发经验,计算机相关专业优先;
- 熟悉C++、Java或Golang等主流服务端编程语言,有扎实的编码和调试能力;
- 熟悉高并发、分布式系统、常用中间件(如消息队列、缓存、数据库等)的开发与优化;
- 能够独立负责细分模块或业务功能的开发、测试及维护;
- 具备良好的分析和问题定位能力,能高效响应并解决线上业务问题;
- 善于跨团队沟通与合作,把控开发进度,确保需求高质量落地;
- 有持续学习和自我提升意识,关注行业新技术动态。
加分项(Desired Qualifications):
- 有客户端 / 服务端双端架构开发经验。
- 有 CI/CD 流水线经验(如 Jenkins)。
- 有容器化技术经验(如 Docker)。
用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同
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