Staff Software Engineer, Gameplay - Unpublished R&D Product
拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。
职责:
- 主导核心玩法系统的设计与实现,对关键模块结果负责
- 与设计、美术及产品协作,将需求转化为可落地的工程方案
- 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性
- 识别开发瓶颈,推动工具与流程改进以提升团队效率
- 在团队内提供技术指导,提升整体工程质量与实践水平
- 参与跨团队协作,推动关键目标对齐与落地
- 将 AI Agent 应用于实际开发流程,提升研发效率
必备条件:
- 本科及以上学历,计算机相关专业优先
- 6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线)
- 精通 C++,具备扎实的工程能力与良好的代码习惯
- 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策
- 有良好的调试与性能优化经验
- 具备玩家视角,能理解技术决策对体验的影响
- 具备扎实的 Unreal 开发经验(在一到两个方向有深度):
- 熟悉 Gameplay Framework,能进行合理的系统设计与实现
- 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验
- 具备与时俱进的 AI 能力:
- 理解 AI Agent 的基本工作方式,并有相关实践经验
- 能基于现有技术构建实用工具或流程,提升研发效率
- 能评估其效果、成本与边界,并在工程中合理使用
优先条件:
- 计算机相关专业硕士及以上学历
- 有完整项目技术负责人或主程经验
- 有中大型团队协作或技术带领经验
- 熟悉 Unreal 更深入模块
- 有将 AI 能力系统性应用于团队或项目中的经验
- 具备良好的英语沟通能力,能够在跨团队/跨地区协作中进行技术交流
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