Staff engineer at Google DeepMind optimizing AI model inference performance by designing inference optimization techniques, building investigative tools and metrics, modeling latency-to-cost tradeoffs, and resolving performance bottlenecks in GenAI workloads.
Senior engineer on Google's Gaming team building generative AI for game asset creation and automated playtesting. Day-to-day work involves diffusion transformer models, model distillation/fine-tuning, multi-agent frameworks, reward models, 2D sprite and 3D mesh generation, real-time render loop integration, and physical-reasoning evaluation suites.
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